Monday, February 14, 2011

REDO of martins project




Redoing martin's maya project was pretty easy(: his instructions were clear I think he just needs to be more specific on the two cylinder things but other than that i had fun re building it.

Thursday, February 10, 2011

picture of the day

iam going to put a border and an eagle and a podium and maybe if I can a picture of court going on, a judge perhaps(:

Wednesday, February 9, 2011

one day.....


One day I would like to graduate my high school, and got to college and become a criminal lawyer. So far I am in the correct direction to fulfill my dreams, I am a junior and I need one more year of high school I was told that I was able to graduate earlier but I turned it down. I don’t want to rush out of high school I want to enjoy it and improve my gpa and top 10 of my class for colleges to recognize me. Then hopefully I will get accepted to UNM and start my career and my life.

Monday, January 31, 2011

STEPS! to build my barn!

First you open up maya and a new scene will appear, then you go to create then polygon primitives and clicked on cube then you drag your mouse to how ever width you want it and then drag it up to the length you want it also.
  • The translate and rotate x,y,z stays at zero
  • The scale x,y,z is one
Then you want to build a roof a triangular prism and you go to create polygon primitives, click on prism lil box next to it.

  • Change the number of sides in base to 4
  • Change the height divisions to 36
  • Change the cap divisions to 30
After that you fix the roof to fit the bottom part and you use the move tool and rotate tool.
Then you change the color of the roof and the barn and you select the roof first and go to rendering then you click on the fifth circle next to the colored ones and choose the color you want, same thing happens to the bottom of the barn.

dislikes and likes about the project

My project was to build a barn to me it was very difficult but I would say I like a challenge sometimes. What I liked was that some of the parts for my barn was already created you just had to select the shape and drag it to the screen and you get to put it at whatever size you want but for my roof which was a triangular prism I had a difficult time getting the correct measurments for my roof and for it to stretch out like a triangular prism. I also dislike that I am not that familiar with maya and I have a far way to learn more about it.

Tuesday, January 25, 2011

proposal for barn

  • I am going to use a rectangle box just one of them for now.
  • Then get a triangular prism for the roof.
  • I need to make to more triangular shapes and group them together to make the doors.
  • I need to create 7 squares for the windows on the barn.
  • I need to create 2 rectangular shapes as the windows for both sides.

Wednesday, January 19, 2011

Attribute Editor & surface materials

Attribute Editor

1. WHAT IS THE ATTRIBUTE EDITOR?

It provides information about the various nodes and attributes for the objects and materials in your scene.


2. HOW IS IT DIFFERENT FROM THE CHANNEL BOX?

Its different from the channel box because the channel box views and edits the basic transform


3. HOW DO YOU VIEW AN OBJECT’S ATTRIBUTES?

  • In view scene view select templeroof so it becomes the selected object.
  • to view the attribute go to edit, click the show/hide icon on the statueline
  • the attribute editor displays the attribute for templeroof.

4. WHAT DOES EACH TAB REPRESENT?

  • The templeroof tab- known as the transform node transportation.
  • Templeroof shape- called shape node because the attributes establish the objects geometric shape or physical properties.
  • MakeNurbShere tab- an unput node that includes attributes related the construction history.
  • The last two nodes are initial shading group and lambert.
5. THE FIRST TAB IS LABELED AS THE OBJECT’S NAME IS KNOWN AS WHICH NODE?  WHAT IS THE MOST IMPORTANT FEATURE OF THIS TAB?
Transform node it controls the templeroofs information.

 

6. DESCRIBE THE PURPOSE OF THE SHAPE NODE.

the shape node establishes the objects geometric shape and physical properties.

 

7. DESCRIBE THE PURPOSE OF THE INPUT NODE.

The imput node includes the attributes related to the objects construction history.

 

8. DESCRIBE THE INITIAL SHAPING GROUP AND LAMBERT NODES.

There nodes are related to the default shading material for an object

 

Surface Materials

1. WHAT DO THE SURFACE MATERIALS CONTROL?

 The color the shininess and the reflectivity attrubutes of an object.

2. WHAT ARE TWO OTHER NAMES FOR THE SURFACE MATERIAL?

 A shader or shading material

3. HOW DO YOU ASSIGN A NEW MATERIAL TO AN OBJECT?

  •  Right-click the  wireframe of the entablature and select object mode from pop-up.
  • Drag a selection box around all the objects in your scene to select them.
  • From the status line select the rendering menu set using the menu selector.
  • From the main menu select light, assign new material.
  • on the materials list to the right click binn.
  • Rename the attribute.

4. HOW DO YOU EDIT THE SHADING MATERIAL’S COLOR ATTRIBUTES?

  • In the attribute edits then click in the gray box.
  • Then click the color in the wheel click on the middle square.